I think this game is pretty good but I reckon you might wanna playtest your game a little more, as there seems to be some issues with the collision and whatnot.
1st Playthrough: The monk's aggressive collision no-clipped my character out of the invisible collision box and eventually made all characters fall through the ground. Softlock.
2nd Playthrough: Completed the gorilla loop in the aether room, but couldn't select Yes to sleep as the interact button doesn't seem to work. Softlock again.
3rd Playthrough: Finally complete the game without experiencing another game-breaking bug.
Verdict: Love the style and aesthetic. The clock puzzle is interesting, but the clue-giving method is extremely easy to miss the first time and could have been better managed. The Stephen Hawking room almost confused me (and could potentially cost me another run.) But it was fun, I guess.
10/10I need a refund for the past 45 extra minutes I just wasted.
I'm sorry to hear that. I understand the feeling of encountering a bug while playing a game. Nevertheless, I'm grateful that you played the game until the end. I will take your feedback to improve the game.
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The aesthetic is just 👨🍳🤌 chef kiss
Playing this game that Im recommended makes me nostalgic and takes me back to my old school days.
This game feels nostalgic for some reason. Love the aesthetic!
I think this game is pretty good but I reckon you might wanna playtest your game a little more, as there seems to be some issues with the collision and whatnot.
Thank you. I will take your feedback to improve the game.
Didn't know that I could get brain damage without using drugs, thanks!
Love the style, sound, and art. Super unique!
trippy as heck/10
Thank you for playing the game.
1st Playthrough: The monk's aggressive collision no-clipped my character out of the invisible collision box and eventually made all characters fall through the ground. Softlock.
2nd Playthrough: Completed the gorilla loop in the aether room, but couldn't select Yes to sleep as the interact button doesn't seem to work. Softlock again.
3rd Playthrough: Finally complete the game without experiencing another game-breaking bug.
Verdict: Love the style and aesthetic. The clock puzzle is interesting, but the clue-giving method is extremely easy to miss the first time and could have been better managed. The Stephen Hawking room almost confused me (and could potentially cost me another run.) But it was fun, I guess.
10/10 I need a refund for the past 45 extra minutes I just wasted.
I'm sorry to hear that. I understand the feeling of encountering a bug while playing a game. Nevertheless, I'm grateful that you played the game until the end. I will take your feedback to improve the game.
I took acid and went insane
Would play again
Thank you!
So good!